Creating a Character
Guidebook: System → Creating a… →
Select three background professions
Pick three professions that your protagonist has held from the table below. You may pick the same profession twice, but not for all three selections.
(increase each by 1)
|Aristocrat||Coax, Move, and Operate||charismatic, loud, or sexy|
|Assassin||Fight, Prowl, and Shoot||devoted, fearless, or sneaky|
|Criminal||Coax, Prowl, and Shoot||brutish, charming, or sly|
|Detective||Detect, Prowl, and Shoot||brave, protective, or ruthless|
|Doctor||Detect, Move, and Treat||calm, steady, or stubborn|
|Engineer||Fight, Hack, and Operate||accurate, clever, or quick|
|Reporter||Coax, Hack, and Treat||determined, obsessive, or prepared|
|Scientist||Detect, Operate, and Treat||analytical, observant, or smart|
|Vigilante||Fight, Hack, and Move||authoritative, brutal, or precise|
Determine verb ratings
Fill in the first box for each verb on your protagonist sheet. For each profession, fill in an additional box for each of the three verbs it teaches.
- Coax: Used to influence people through words and body language.
- Detect: Used to notice details and track people.
- Fight: Used to attack barehanded and with melee weapons.
- Hack: Used to repair and modify gadgets and devices.
- Move: Used to get around under your own power—run, swim, climb, jump.
- Operate: Used to ride horses, drive vehicles, pilot aircraft, and control mobile machinery.
- Prowl: Used to sneak around and get into places you are not wanted.
- Shoot: Used to attack with ranged weapons, personal or vehicle mounted.
- Treat: Used to mend physical and psychological wounds.
For each profession, select one of the listed adjectives that best describes your protagonist and write it on your sheet next to a [+]. Or you can come up with your own. Or you can roll 1d100 on the list below. Mark both boxes next to that adjective to indicate it is locked.
Select three connections
Pick from the Gotham City Dimension. Note the name of each connection. You can also add your fellow protagonists to your connections list.
Connections can provide your protagonist with information. When you lean on a connection, the GM will have you roll a die and use the result to consult the Dimension for the city the connection is in.
You can go to a connection for certain favors. Each connection can provide one or more of the following (as listed with their stats in the Dimension).
- Chop: Sell you a stolen vehicle at an 8 Fund discount (add the stolen tag for free) or buy a stolen vehicle from you at an 8 Fund discount.
- Date: Attend a function with you, gaining you access somewhere you wouldn’t be welcome otherwise.
- Deal: Provide a dose of drugs. First time is free, 1 Fund thereafter. Taking them gives you the negative sticky adjective of high. Once in the next contention, you can treat all the Hurt dice of a roll as positive results. Declare after you roll.
- Fence: Buy a bulk load of stolen merchandise for 5 Fund.
- Fix: Sell you up to three objects in specified categories, each discounted by 2 Funds. Add the stolen tag to each.
- Ride: Transport you, a friend, or illicit goods to a destination inside or just out of the city.
- Shark: Lend you 10 Funds, expecting repayment. Mark this in the ‘debt’ column.
Assign relationship adjectives
Go around the table. When it’s your turn, pick a relationship adjective from the “Relationship Adjectives” and assign it to one of the characters on your connections list. Repeat as often as everyone can get a relationship adjective.
Purchase objects using Funds
You start with 10 Funds. Buy objects from the catalog in this booklet by paying the listed cost. Write the object and its tags on your protagonist sheet. You can buy additional upgrade tags for 1 Fund each. Connections with the shark or fix favors can provide loans or discounts. Tell the GM whenever you call in a favor. Two favors per connection max.
Finish the protagonist
Name your character. Write a short description. Start with three Push dice.